<![CDATA[The Journey To SGS - Blog]]>Tue, 29 Dec 2015 02:28:14 -0500Weebly<![CDATA[Anxiety Sucks......]]>Fri, 18 Dec 2015 02:41:01 GMThttp://sgsbeginnings.weebly.com/blog/anxiety-sucksLast night, I attended the 1st Annual Awards for an amazing community that I am a part of. If it wasn't for them, I would've never had the courage to join my sister in forming Scary Good Studios. We went there to show our support as well as enjoy the festivities which was amazing. We ran into a dear friend of ours who informed us about their new journey with anxiety. I couldn't help but to feel bad because I know personally what anxiety can do to a person. My friend is the most confident person I know within our community. And now to see them do what I've seen them do for the past 2-3 years in a bit of a panic, it breaks my heart.

Anxiety sucks, as the title states. But it doesn't have to take over your life. There are some who can maintain it and there are those who can't. Medication can help. But what do you do when medication just isn't enough? Well there are other ways to cope with the different stages of panic. It can help to disappear in your mind to a place that's calm and tranquil. Or maybe it's doing something you enjoy so much that it takes your mind off of the thing that's causing you to freak out. Or maybe it's locking yourself into a quiet area and counting to ten. Or maybe meditating. Don't be afraid to try them all. It can never hurt to try. 

I guess what works for me is listening to music. I've dealt with anxiety since I was 10 years old so you can only image what that was like as a child. But my love for disappearing into the world of music helps me deal. I've had a few close calls these past few months and a full on panic attack two years ago but I overcame it by adding the method of taking deep breathes and counting to ten, maybe even 100 if it helps.  A key element I guess is to also know your triggers. What is it that makes you shake, have shortness of breath, makes you worry and sends you into a full on panic attack? Finding that trigger can give you a better understanding and help you curb your attacks. It's not an easy task but once you find it, I promise you there'll be some form of relief.

I know this post didn't have much game development talk in it but I learned that anxiety can effect the game development world as well.

Nacia
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<![CDATA[Dusting Off The Shelf.......]]>Wed, 09 Dec 2015 05:36:19 GMThttp://sgsbeginnings.weebly.com/blog/dusting-off-the-shelfI've been a bit busy...Well a lot busy. With the Holidays lingering around, I haven't had much time to do any blogging and trying to pick up traffic for this site nor our company site. But I'm making an entry today. We are currently working on the next working title, Don't Blink. It's a fun little game dealing with circles and colors. A different take on matching and something to pass the time. I can't wait to see the final product. And I can't wait to get it into the hands of some players to test out in next month's Playcrafting Winter Expo. We have the large room this time so come on out if you're in the New York area and support the many, many NY Game developers, including us.

Recently, I have been having a little difficulty with my depression. There have been some down days as I call them. And with the holidays around, I've been feeling it a lot more lately. My surroundings are not the best for someone who is trying to recover from negative thinking and staying in a positive world. But I'm working my way through it with some Cognitive Thinking exercises that I've learned and staying away from the negative. Depression is something that can take over your life and suffocate you if you're not careful. I spent years inside a shell and finally I'm seeing some form of light. However, there are always going to be setbacks. But what I've learned in therapy is that it isn't the fact that you've had a setback, it's how you handle that setback. 

I think of ScaryGood Studios everyday of my life and how I want it to grow into something great. This company is solace. So my setbacks are not going to change that. It will be a bit of a struggle until I can clear my mind once more. But if I stick to what has helped me in the past then I should be able to get through this one just like the others. There is a positive at the end of this tunnel. ]]>
<![CDATA[Time to get back on track....]]>Sat, 05 Sep 2015 00:38:31 GMThttp://sgsbeginnings.weebly.com/blog/time-to-get-back-on-trackAfter a family tragedy, I think it's time to get back on track. Although, two weeks is not enough time to mourn someone who was incredible, I need to find a way to get back to designing. She was a burst of life and fought her hardest for years, when they told her she wouldn't live more than a few months. That was 10 years ago. Well this time around when she got that same news, she just couldn't fight any more. I miss my cousin. She wasn't perfect but she was close to it. And I know she would want us to continue on with our dream. So for her, I'm going to work my hardest to make her proud as well as my brother and mother. So SGS is in production with our next game. We are still pushing to get Farm Horror Story on IPhone. But we can't put all our efforts in one basket. If we're going to build this dynasty then we have to know when it's time to move on to the next project. And that time is now. Aside from these two task, I'm beginning the process, finally, of getting my book published. I'm excited and nervous but this is a long time coming. And I have my friend, Rachel Presser, who is putting out her book in the upcoming weeks, to thank for all of this. She gave me some great information and I'm going to start putting that info to use. First step, aside from typing the ending of the book, finding a editor. So I'm going to be busy these next couple of months. Wish me luck.

Nacia]]>
<![CDATA[Let's build a SGS family here......]]>Sun, 09 Aug 2015 08:29:13 GMThttp://sgsbeginnings.weebly.com/blog/lets-build-a-sgs-family-hereSo what's next for Farm Horror Story and Scary Good Studios? An Apple store release and hopefully a Facebook release. We're working hard to make this a success and to build. As for SGS, we're working on our next 2 games so that Farm Horror Story won't be our only child. But most importantly we want to put ourselves out there and build an amazing relationship with a growing fan base. So please feel free to follow us on Facebook and show your support and love. The website will hopefully be up and running soon so you can fully follow us and get some more in depth news as Scary Good begins to grow.

https://www.facebook.com/ScaryGoodStudios

Nacia

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<![CDATA[Three Days Later...]]>Sat, 01 Aug 2015 04:47:16 GMThttp://sgsbeginnings.weebly.com/blog/three-days-later1This past Wednesday, SGS was one of 75 developers to show off their game to attendees. Farm Horror Story was on display with its updates and newest mode, Apocalyptic mode which was a hit. We had a blast, did two interviews and once again took in feedback. We also gave our mentor some good news. So what's next for SGS? Continuing to push up the numbers for Farm Horror Story and making changes as well as work on the next game. But its not always work and no play. We're going on a well deserved company trip this September, the first of many, to Las Vegas, to clear our minds and revamp. Until then we have some loose ends to tie up such as finally getting the website up and running. I'm thinking that maybe I'll keep my blog here open, a place to clear my mind. Well, back to the grind as they say.

Nacia]]>
<![CDATA[Trouble with Weebly....]]>Mon, 20 Jul 2015 20:40:03 GMThttp://sgsbeginnings.weebly.com/blog/trouble-with-weeblySo I posted an entry a few days ago and apparently it did not go through. This is the third time this has happened. Come on Weebly work with me here. Well I don't remember what I said but I will say that next week is our 2nd Expo and we are excited. Business cards and Post cards are being printed and on their way. There have been some updates to the game and we are currently getting fully started on working on the next two. Our only big issue right now is the fact that we don't have Farm Horror Story on the IPhone which is really killing us right now. The biggest hurdle right now..... finding a Macbook so that we can upload the game to Apple. Find that and find the key to the world lol. Crossing our fingers that we can find something soon.


Nacia]]>
<![CDATA[Back to the Grind......]]>Sun, 12 Jul 2015 14:15:47 GMThttp://sgsbeginnings.weebly.com/blog/back-to-the-grindNow that July 4th and my family reunion is over, I can finally get back to building on this project. Everyday I'm checking the progress of our game and it's a slow progression. But I really did not expect anything epic lol. However, it's an up and down battle which comes with the territory. So what's been going on? First, we received our D-U-N number quicker than we thought. It is required by Apple if you want to be a developer for their store. But we can't use it until Tuesday, we received it last Wednesday. Secondly, we are still in the process of getting the game uploaded to the Apple Store which has been a bit of a headache between finding a Mac or Macbook to work on to waiting for the D-U-N number to clear. So anyone looking to develop for Apple, no matter what it is, just keep in mind that there is are multiple steps that you have to take before you can put your app on their store. We have two more steps to go and hopeful the game will be on the Apple Store by July 29th. So wish us all luck everyone.

Nacia

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<![CDATA[One Game Down....Many to go......]]>Sat, 27 Jun 2015 23:24:37 GMThttp://sgsbeginnings.weebly.com/blog/one-game-downmany-to-goSitting here, piecing together one of our next games into a prototype using Lua language in Corona and I must say, it's pretty interesting and satisfying to be both Artist and Programmer on this one. My partner and I are taking turns on being lead for the two concepts that we've come up with, which by the way I think everyone would enjoy both, and she's already ahead with hers. She has a rough prototype put together. It doesn't help that she's already a Programmer and Artist. So I have some catching up to do. What's good is that her idea is up first to be put out as our next game. So at some point, I'm going to have to put down my Lua hat and pick up my C# hat to assist. Not much artwork for me on this project but I'll do my best to help make this game as well as my concept come to life. But doesn't mean we've left Farm Horror Story behind already. We'll be showcasing it again, the updated version, at the next Playtest night here in New York. Our motto.... No game left behind.  LOL. Maybe I should change that.

Nacia

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<![CDATA[First game on the market, Mark it.....]]>Tue, 16 Jun 2015 13:06:01 GMThttp://sgsbeginnings.weebly.com/blog/first-game-on-the-market-mark-itYesterday SGS uploaded their first game to the Google market. And after a couple of hiccups, at 1 am in the morning we viewed our game for the first time in the public world of mobile. This team worked hard to make this happen. And although there is more updates to come, to make it look the way we truly want, we are proud of the work we have done so far. Now it's up to the public. It's free to download for all. Enjoy.

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<![CDATA[Programming is Hard......]]>Tue, 09 Jun 2015 02:34:10 GMThttp://sgsbeginnings.weebly.com/blog/programming-is-hard2So in order to make progress move along with our games, I have to now take on the role of Junior Programmer. My partner is the programming department and I am the art department. But as it stands right now, we are a two person development team which means that we have to take on multiple roles. So here I am about to embark once again into the world of programming. There are so many languages these days. When I started, I was learning the dreaded C++. As I begin to watch tutorials and read through some material, the terminology is starting to come back to me. Yet my biggest obstacle, as it was 6 years ago, is understanding enough to transform it into code. I'm no spring chicken anymore and my mind has been altered since then. However, I am actually excited this go around yet still overwhelmed by all the information. Oh well, I just have to take it step by step. And me learning programming will definitely help move games along quicker, just until we get some steady assistance.

Nacia 

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