There is nothing like getting some uplifting news. Today the first step was made in breaking this framework that we purchased to fit our vision of how we want our first game to work. I received a text message from my game design partner (my sister) stating that we have swapping. She had been working on it for what seemed like forever (2 days lol) and she gave me the good news today. To most who read this, that statement alone probably means nothing. But to us that means the world right now. It's that moment that you can't explain I guess, that moment where you find yourself one step closer to your goal. Oh and to those that don't know or understand, swapping is when a player can switch tiles to make a match. Sounds simple enough. I wish I could help her with the programming but me and programming is like placing a square peg into a round hole. No can do. But in any event, I'm glad to see some progress. Jump for joy from the team because this baby is starting to walk.
It’s the start of a new week and the progress on the game has come to a bit of a stand still on my end. I’m stuck trying to get a grasp on all the art that needs to be done along with getting my house ready for the holidays. I really want to give my grandmother and sister a Christmas like we had before my mother passed away. I’m starting to appreciate all the hard work she did for us over the years because this is a lot for one person. Anyway, the deadline is still set for January 29th to get some type of working prototype for our game and I really need to get my butt in gear. The good thing about all of this is that my sister is doing her part to make this game happen. I really can’t wait to see a working prototype. A lot of people are counting on us to succeed at this. Wish me luck.
I had been putting it off for weeks now and today I finally got around to starting my task manager sheet. Now that I have a work schedule that is more structured than my last job, I can plan out my days better. And looking at my schedule, I am busier now than I was before what with all the classes, demo nights, lectures and playtest nights that I’ve been attending. I’m not alone on this project. I have my sister along for the ride. She is the programmer and I am the designer. Back to topic. I wanted to find a way to fit in everything I want to do in a month. So I created a spreadsheet that will document all my tasks including the dreaded exercising. I am a HUGE procrastinator and because of my depression, I tend to be sluggish and tired a lot.
Before I started my previous job, I had gone to therapy and gotten myself a bit more straightened out with my eating and assessing each situation I came across, including my past. I was feeling better, eating better and designing better. But now I’ve hit a snag and I have to find my way back to what I once was. So as the saying goes, “If it ain’t broke then don’t fix it.” So, I’m going back to where I started, structuring myself, getting myself on an eating schedule and even trying to regulate my sleep. Yes, I know that sleep is the last thing I should worry about when creating a game but I have to get some form of sleep. My nights will soon be filled with creating the sketches for this project. So that means pulling out the sketch pads, pencils, erasers, sharpeners, trace paper and all that other fun stuff. Deadline is coming up soon (Jan. 29) and if we’re going to participate in Playtest night with all the others and showcase our game then we have to stop procrastinating and get it together. I guess I have to see how it goes.
He is the father of video games, the man who created the first home console that would set forth a billion dollar industry into the mainstream. And today, true gamers, developers and publishers mourn the death of Ralph Baer. I know I certainly am as I embark on my journey towards creating my first game. I remember reading about him and Nolan Bushell (co-founder of Atari) in my Introduction to Game Design textbook back in 2010 as I was going for my Game Art and Design degree (which by the way I feel was a waste). I read how he created the Magnovox Odyssey back in 1972 and continued to pump out innovative and creative ideas. There are a million articles on the internet about Mr. Baer that detail the career that he had made for himself. As an inspiring game designer, my heart wears a bit heavy today as I think of all that history made and now gone but not forgotten. I respect my past and the doors opened for me to even get to this small point because before you get to where you are going in a career such as this, you have to know and understand where it came from and how it got to this point.
You are a legend and a pioneer with the respect of so many who have come after you. R.I.P Mr. Ralph Baer.
Hello all that are reading this.
This is my first entry of many to come and I'm hoping to not be a bore to anyone who reads this. I wanted to start this blog because I read somewhere that documenting your expressions in a blog setting is a good way to express yourself. So here I am. I am a creative soul at heart who has problems like all others. And for years I steered away from my creative side in hopes of fitting in with the norm. And I tried but I realized that something was missing. So in recent years I began to embrace my creative side more and more. And now I'm ready to embark on probably the hugest thing that I've ever thought of..... creating my own video game. With some help from someone close to me. And that's why I started this blog. Each week I want to document the process that it takes from the first steps to hopefully true success and satisfaction. My only downfall...... my illness. Not a life threatening one. But one that pledges millions in the world. Depression. I want this site to show others that anything is possible despite the obstacles that stand before you. It's not about what you can't do but about what you can do. I'm not an expert by any means. There is a lot I have to learn. But there is a lot that I've obtained over the years. This is the biggest two projects that I've had to take on and I'm hoping to intertwine the two rather than fail at both. So come take this journey with me.