I had been putting it off for weeks now and today I finally got around to starting my task manager sheet. Now that I have a work schedule that is more structured than my last job, I can plan out my days better. And looking at my schedule, I am busier now than I was before what with all the classes, demo nights, lectures and playtest nights that I’ve been attending. I’m not alone on this project. I have my sister along for the ride. She is the programmer and I am the designer. Back to topic. I wanted to find a way to fit in everything I want to do in a month. So I created a spreadsheet that will document all my tasks including the dreaded exercising. I am a HUGE procrastinator and because of my depression, I tend to be sluggish and tired a lot.
Before I started my previous job, I had gone to therapy and gotten myself a bit more straightened out with my eating and assessing each situation I came across, including my past. I was feeling better, eating better and designing better. But now I’ve hit a snag and I have to find my way back to what I once was. So as the saying goes, “If it ain’t broke then don’t fix it.” So, I’m going back to where I started, structuring myself, getting myself on an eating schedule and even trying to regulate my sleep. Yes, I know that sleep is the last thing I should worry about when creating a game but I have to get some form of sleep. My nights will soon be filled with creating the sketches for this project. So that means pulling out the sketch pads, pencils, erasers, sharpeners, trace paper and all that other fun stuff. Deadline is coming up soon (Jan. 29) and if we’re going to participate in Playtest night with all the others and showcase our game then we have to stop procrastinating and get it together. I guess I have to see how it goes.
Before I started my previous job, I had gone to therapy and gotten myself a bit more straightened out with my eating and assessing each situation I came across, including my past. I was feeling better, eating better and designing better. But now I’ve hit a snag and I have to find my way back to what I once was. So as the saying goes, “If it ain’t broke then don’t fix it.” So, I’m going back to where I started, structuring myself, getting myself on an eating schedule and even trying to regulate my sleep. Yes, I know that sleep is the last thing I should worry about when creating a game but I have to get some form of sleep. My nights will soon be filled with creating the sketches for this project. So that means pulling out the sketch pads, pencils, erasers, sharpeners, trace paper and all that other fun stuff. Deadline is coming up soon (Jan. 29) and if we’re going to participate in Playtest night with all the others and showcase our game then we have to stop procrastinating and get it together. I guess I have to see how it goes.